AI Insights · Timothy · September 2021
Top 5 iOS Simulator Games in Italy Q3 2021
Explore the performance of the top 5 iOS simulator games in Italy during Q3 2021, including key metrics like downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of the top 5 simulator games on the iOS platform in Italy. Below is a detailed look at the weekly downloads, revenue, and active user metrics for these games.
The game experienced a significant surge in weekly downloads, peaking at 45.5K in early August. This surge was followed by a gradual decline, ending the quarter with around 2.5K downloads in the last week of September. Weekly revenue showed a modest increase, reaching up to $188 in late July before stabilizing around $38 by the end of the quarter. Active users mirrored the download trend, peaking at 61.5K in early August and tapering off to approximately 6K by the end of September.
Trading Master 3D - Fidget Pop
This app had an impressive start with 42.5K downloads in the first week of July, followed by a steady decline, reaching around 526 by the end of September. Active users also saw a downward trend from a high of 39.7K in mid-July to about 3.9K at the end of the quarter. Revenue for this game remained negligible throughout the quarter.
Fidget Trading 3D- Toy Collect
The game started strong with 38.7K downloads in the second week of July but saw a sharp decline to 469 by the last week of September. Active users followed a similar pattern, peaking at 56.6K in mid-July and dropping to 3K by the end of the quarter. No significant revenue was recorded for this game during the period.
In September, this game saw a notable increase in weekly downloads, reaching 37.1K in mid-month before settling at 14K in the last week. Revenue peaked at $202 during the same period. Active users also increased significantly, peaking at 36.2K and ending the month with around 19.3K.
This game had a steady performance with weekly downloads peaking at 10.5K in mid-July and gradually decreasing to around 2.1K by the end of September. Revenue remained relatively low, peaking at $29 in late July. Active users showed a peak of 17.8K in mid-July, stabilizing around 4.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.